Sunday, 8 May 2016

Rigging



I rigged our character during the term break. Butter is mostly just a spine skeleton extending up to the hair with extra joints for the collar and the butt.


For the controls, it's mostly just a spine control with aim controls for the butt and the collar. 





I weight painted the butter to have cream folds. During our research with the butter, we realized that when bent, the butter tends to have big chunks of folds both solid and mushy. This is because butter is made of butterfat but it is solid when frozen.


I used corrective blend shapes for the wrapper because it messes up whenever I bend the butter which it bends with. Here's an example for when the butter bends right.



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