I drew some silhouettes to try out different ideas, just to push it and experiment with it. We are dealing with a block of butter here and it is kind of limiting but I just tried out combining different shapes for the character. I experimented with shape language for the character. It can be kind of a cutesy character so I integrated a roundness to the block of butter. He's a really greasy dude and so I used curved yet pointed shapes for the "hair-do" to make him look kind of despicable. I also experimented with scale. I tried out different builds for the block. I made slender ones, buff ones, short ones and stout ones. I did these sketches while discussing ideas about the character with my teammates.
This is the Character Profile that we're working with.
Mainly I just gave my teammates possible silhouettes and shapes to work with just to push the design of the character. They're the ones who are going to develop it. Now that Mikayla and Michelle Z. have finished the final script (Although there might be changes in the future) and have developed ideas for the storyboard, I am now working with them to research about the layout of the environment. What items to put, the kind of lighting we're going to use and how that relates to our chosen genre.
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