I combined both Sam's and Jonathan's concept designs while also sticking to the brief. The story involves a stern police detective so I wanted to integrate that into the design by making him look stiff and sturdy. I made the character's techy bits look like analog computers which is the 80s vision of the future. I also made the lights colourful because it's neon. Neon is colourful and is a big part of the 80s tech brief. I designed it to look similar to Daft Punk. The visor is also made to look like police lights. I think it suits the game even though it's colourful. It's a good contrast from the purple scene of the game while still also mixing with the whole 80s vibe. There would be a purple overlay anyways and that would give a purple tint to the colours. Even though he's wearing dark clothing, I don't think it clashes with it. It's just a uniform and also he doesn't need to be very stealthy because he is a police officer. For the hand bits, I designed in a way that the neon lights can be shown to measure how much neon/noir the character has when he extends his arms to collect/project energy.
Here's a turnaround for the main character.
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