Tuesday, 4 October 2016

Design Process


These are the thumbnails I started with. I circled the ones I really liked. My objective for the environment assets is to make them with basic shapes because we wanted the assets to be low poly to fit the aesthetic we're going for. Clear silhouettes and edged shapes to reflect art deco. 


This is a coloured concept for the access door. I wanted to make it look 80s. I made a retro sci fi access panel to make it look so. The door would also slide on the side when it opens. The lights are there to indicate that it uses neon energy. 


This the coloured concept for the generator that my teammates picked. I wanted to make it look like a turbine kind of generator wherein the energy circulates kinda like an arc reactor.

No comments:

Post a Comment