Wednesday 25 May 2016

Blocking Out

I haven't posted in a while because I've started the animation. I have blocked out every shot wherein butter appears. I just have to refine the animation. I'm also using corrective blend shapes for the wrapper. Keat also suggested for me to customize the weight painting for each shot. I'm going to do that to make everything look smoother and also to make the silhouette of butter clear in his actions. Then after I'm done with that, I'm going to do lighting. Because I saved them as different shots, I can customize the lighting for each shot to give it an effect. But I have to be careful to keep it looking consistent.

From testing the blocking, I've noticed that I have to provide some padding for each shot so that they don't end abruptly. Jut to ease the transition for each shot.




Sunday 8 May 2016

Rigging



I rigged our character during the term break. Butter is mostly just a spine skeleton extending up to the hair with extra joints for the collar and the butt.


For the controls, it's mostly just a spine control with aim controls for the butt and the collar. 





I weight painted the butter to have cream folds. During our research with the butter, we realized that when bent, the butter tends to have big chunks of folds both solid and mushy. This is because butter is made of butterfat but it is solid when frozen.


I used corrective blend shapes for the wrapper because it messes up whenever I bend the butter which it bends with. Here's an example for when the butter bends right.