Tuesday 1 November 2016

NPC Modelling

I also modeled the final boss for this level. Here's a screen capture.

I simplified the character to fit the aesthetic that we have for our game so that it would be consistent. The objective is to make it resemble retro action game characters. I haven't coloured him yet but Jonathan's working on colour testing the character. Below is also my concept drawing for the character.


The group had a unanimous decision to go with the purple one. Jonathan's going to develop it further. 

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